As someone who has followed you for years this was quite the emotional experience. Had you been another creator, I just would've quit the game, but I held out thinking you would do something to make up for it. I played that last level for 10 MINUTES (i don't know what it must've been like before) just because I wanted to make sure you didn't just end the game will the dude killing himself.
Even besides that the game is borderline indefensible. You are playing someone who suffers from depression and depict them doing everything they can to not be happy. The most frustrating part of the game literally has you dodging happiness. WTF dude. I would like to say you were trying to do something good, but it came off as teenage angst that in the end just forces you to lead the embodiment of misery-guts to kill himself.
Touch on serious topics, fine, but put some thought into it man. You are more creative than this.
Here is my recommendation. Have a game where the gameplay feels like the emotion you are trying to present. Also, have a sad story that ends on a happy note. Maybe it is just the ones I've played, but your games have a tendency to get you invested and then just ending suddenly with "yep, life sucks. Period. Bye."
Keep on keeping on. I know your best work is ahead of you. I don't want to be mean, I just thought I would let you know.
This project was kinda created as an alternate to my other game The Darkness Within You, hence the final medal description saying "there's not always a light at the other end"- a reference to that game's ending
While that one ended in an uplifting way, I guess this tried to show an alternative ending- if the character didn't try to find the light, and instead searched for darkness. That's why you're collecting sadness and avoiding happiness...builds on the whole light/dark (life/death) metaphor thing that's in almost all my games
I've updated the game a bit to curve the difficulty and make it a bit more exciting and fast paced...probably should have done that sooner :p
Neat story. The gameplay is pretty bare, but the art an sound is quite fitting. The fact this was posted 6 days after my 18th birthday freaks me out, but whatevs. Keep up the good work!
It is good to see that you have improved after leaving scratch (we still miss you). The game was good overall. Dying seemed to be buggy and unpredictable and the boss fight was cheap, but besides that, good game.
Thanks! Good point about dying- I guess you can never really tell if you're going to fall down to a platform below or be re-spawned...I'll look into fixing that up!
Scratch was really awesome- the community and program- but I guess I felt it was time to move on. I might make another scratch project some day though :)
08jackt, there is a very bad glitch with your game. If you are holding a turret after buying it it will still attack enemies!
Wow true, thanks!
I'll fix that up now!
Love the entire game but you have to start over when you die. I had done 4 dungeons and died and lost everything. It would have been a 5 star game...
:( you didn't fix the bug where the spikes can appear in front of you ball while it is flying. Like the new game modes tho.
Thanks! And yeah I decided to leave how it is with the spikes, sorry.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.